Hi there! QLRZ is indeed a demo. Albeit I had high hopes for it when I published it in 2015, after developing it for almost 3 years, it never got a lot of downloads (think < 500). So Arcade mode is not locked to premium buyers, it's a feature that was on the roadmap for a future development that simply never occured.
Hope you still had fun with the part of the game that does exist!
Hi! Unfortunately I don't own a macOS computer, and that would be the first step to be able to build for that environment. Also the game was made with gamemaker 1.4, and that would not let me make a 64bit macOS build, which I understand is now kind of a requirement to be able to run on macOS. So, in short : no macOS build. I could put back the html5 version on here though (but it's pretty buggy and it crashes whenever someone tries to record a score).
Thanks for the reply. I didn't realize that it was made in GameMaker, but 64-bit is definitely required for anyone running Catalina or later. Apple keeps killing off backwards-compatibility in the name of "progress" :(
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Can you provide an Android APK directly to itch that doesn’t require Google Play Services? I specifically use itch.io to avoid that.
There is one available now.
Thank you!
Arcade mode is locked to premium buyers but I got this through the Racial Justice Bundle - Are games from that bundle only demos?
Hi there! QLRZ is indeed a demo. Albeit I had high hopes for it when I published it in 2015, after developing it for almost 3 years, it never got a lot of downloads (think < 500). So Arcade mode is not locked to premium buyers, it's a feature that was on the roadmap for a future development that simply never occured.
Hope you still had fun with the part of the game that does exist!
Will there be a macOS version in the future? It’s fairly likely that the same libraries used in the Linux version are also available on macOS.
Hi! Unfortunately I don't own a macOS computer, and that would be the first step to be able to build for that environment. Also the game was made with gamemaker 1.4, and that would not let me make a 64bit macOS build, which I understand is now kind of a requirement to be able to run on macOS. So, in short : no macOS build. I could put back the html5 version on here though (but it's pretty buggy and it crashes whenever someone tries to record a score).
Thanks for the reply. I didn't realize that it was made in GameMaker, but 64-bit is definitely required for anyone running Catalina or later. Apple keeps killing off backwards-compatibility in the name of "progress" :(